Material
This shader is deprecated! Please use the Standard Material instead.
This is a general purpose material that is physically plausible, energy conserving and aligned with 'PBR' based principles. It offers two layers of reflection (a coating and base reflection), transmission/refraction, diffuse lighting and sub-surface scattering to accurately model a wide variety of materials ranging from glass, metals, plastic to skin.
The material is grouped into several sections:
- The 'Base Properties' section contains the most commonly used properties of a material, covering diffuse, reflections, sheen, refraction, sub-surface transmission and single scattering effects.
- The 'Sub-Surface Multiple Scattering' section contains properties for sub-surface multiple scattering for modeling complex materials such as wax and skin.
- The 'Coating' section contains properties commonly used for clear-coat reflections.
- The 'Overall' section contains properties applied to the material as a whole, such as opacity.
- The 'Optimizations' section contains properties that allow you to fine-tune the performance of the material.
- The 'Advanced' section contains properties not commonly used, but necessary for extra control.