Basic Properties

Basic Properties

Name

You can assign all objects and elements (e.g., shaders) any name you like. The object or element will appear under this name, e.g., in the XPresso Editor or in the Timeline.

This name will also appear in the Render menu and the Asset Browser when the property is saved as a preset.

Save

Use this option to define globally if any data should be saved at all during rendering. This also applies to Multi-Pass and compositing files.

Enable Multi-Pass Rendering

Enables or disables the Multi-Pass-Rendering Cinema 4D.

Enable Stereoscopic Rendering

This is the main switch for enabling or disabling stereoscopic rendering. For details, please refer to Stereoscopic.

Material Override

See Material Override.

Renderer[-2147483648..2147483647]

Depending on the renderer you have installed, a list will be displayed that lets you define how Cinema 4D should render. What you will normally see displayed in this list is:

Standard or Physical Renderer?

In many cases you can use the proven Standard renderer from older Cinema 4D versions. Due to the fact that it's easier to use, the Standard renderer can be used with simpler scenes that don't have to be rendered to extremely high standards, which is faster.

However, if you want to correctly depict photographic effects such as those listed below, you should use the Physical Renderer, which bears advantages over the Standard renderer.

Several drawbacks of the Physical Renderer, however, should not be ignored:

Several effects in the Physical Renderer have been simulated for some time now in post-production. However, much of this was done by cheating and the result never really matched the real rendered effect. This applies to the following situations, for example: