Nodes Mesh
This group is comparable to a standard Node group, which can be used to combine any Nodes. The only difference is that a Geometry output will already be available, e.g., to output a newly-created geometry from the group. The aim was to create a classic point or polygon geometry. The specialized Nodes Spline is available for creating splines.
However, unlike a normal Node group, Nodes Mesh is primarily designed to serve as a basis for creating asset capsules. Geometries created within a Node Mesh can therefore also be used directly in the Object Manager. To do this, drag the Node Mesh directly from the Asset Browser into the Object Manager. Double-clicking on the Node Mesh icon in the Object Manager automatically opens the Node Editor in Capsule mode.
More information on the use of this Node type and on the topic of asset construction in general can be found on this page.
Additional inputs required for the group can be added via the Resource Editor or, for example, by right-clicking on the group and selecting Add input.
These inputs are already available and are mainly useful if the Node Mesh is used directly in the Object Manager:
This is the matrix of the capsule in the Object Manager, which is calculated in relation to any existing parent object. However, if the capsule is not in a hierarchy, this matrix corresponds to the global capsule matrix.
This matrix shows the position, size and rotational position of the capsule in relation to the global axis system.