This settings page only becomes visible once a Substance 3D asset - i.e., an .sbsar file- has been loaded. The following settings then mainly determine the projection of the material onto the surface. For example, you can directly influence the size, type of repetition and rotation of the material on the surface of the object to which it is applied.
This setting defines the type of material projection onto the surface. The following modes are available:
Here you can drag a UVW tag of the object directly from the Object Manager. Otherwise, the projection information set by the material tag on the object is automatically evaluated.
These settings are only available if you have selected one of the Triplanar options in the projection mode. With triplanar projections, the Substance material is automatically projected from three directions, each aligned at 90° to the other. This enables a reasonably distortion-free material assignment of a surface, even if the object has no UV coordinates and is organically rounded. You can also find out more about this in the separately available Triplanar node in the Redshift material system, which also provides this function for other shaders.
If this option is active, physical size is evaluated, which can be found in the Substance 3D Material tab. This value is not available for every loaded asset. This depends on the creation of the substance asset itself.
If no physical size has been defined by the creator of the asset, you can recognize this by the default values 0,0,0 for Physical size. In these cases, you should not activate this option and select the projection size, e.g., via the material tag on the object itself, according to visual aspects.
This controls the size of the overlapping material portion, which is softly blended in the triplanar projection. The intensity of the blending along this overlap is controlled by the separate Blend Curve value.
With a value of 1, you get a very smooth transition between the projection directions, whereas smaller values lead to a harder transition between the projection directions.
Blend Amount: 0 - 1 |
This can be used to influence the calculation of the transition between the material projections if one of the triplanar projection modes is used. Smaller values lead to harder, larger values to softer transitions. The distance on which the transition is calculated is specified by Blend Amount.
The value 0 deactivates all blending and therefore corresponds to the use of a blend amount with the value 0.
Blend Curve: 1 - 25 |
Adjusts the size and repetition of the Substance texture along the X-, Y- and Z-axis directions of the tri-planar projection.
Changes the X, Y and Z size of the tri-planar projection. |
Moves the Substance textures along the X, Y and Z axis directions of the tri-planar projection.
Changing the X, Y and Z offset for the tri-plane projection. |
Rotates the Substance textures around the X, Y and Z axis directions of the tri-planar projection.
Change in tri-planar X, Y and Z rotation. |
You can use these settings to adjust the size, shift and rotation of the material projection.
This allows you to adjust the size of the substance material along the X and Y (or U and V) axis directions of the selected projection.
Change in X and Y size |
Use this to move the substance material along the X and Y (or U and V) axis directions of the selected projection.
Change in the X and Y offset |
This is the degree angle by which the projection of the substance material should be rotated.
Rotation: 0° - 90° |
This allows you to directly adjust the intensity of the displacement that is output on the Substance 3D material node. The default value 1 gives you the exact displacement intensity that was created within the loaded asset. Accordingly, the output displacement is completely switched off with the value 0. Values above 1 are also possible to further increase the displacement.
Displacement Scale: 0 - 2 |