Tag Properties
Rotates surfaces that are not oriented in the direction of the vertex Normals.
Rotates the tag's Normals that are not oriented in the direction of the surface Normals.
Rotates all surface Normals of all polygon objects of a selected hierarchy in the opposite direction. This is useful when importing scenes in which many objects that lie deep within hierarchies have Normals oriented in the wrong direction (due to differing coordinate systems).
If you do not want to set the values for the respective tag interactively, but instead have them generated, activate this option. There are then 2 generation methods, which you define with the Transfer mode setting:
- Using the field functionality.
- Transferring tag data of the same type from other objects.
If you have activated Use Transfer above, this selection menu will be displayed.
You then have the choice between these two modes:
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Fields: Fields can be used, among other things, to feed the following tags with values, colors, vectors (hereinafter simply referred to as "values"):
- Point, Edge and Polygon Selection tags
- Vertex maps and colors (for the latter, only the alpha channel is evaluated)
- MoGraph Selection and Weighting tags
- Normal tags
Select this option if you want the tag values to be controlled by Fields. An additional Fields tab is then displayed. Any existing values are usually saved there in a freeze level so that they are not lost.
It should also be mentioned that all the tags mentioned above can be converted into each other using the Variable tag Field Layer.
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Property Transfer: This option can be used to transfer the point values of similar tags of different objects. This works with the following tags:
- Point, Edge and Polygon Selection tags
- Vertex maps and colors (for the latter, only the alpha channel is evaluated)
- Normal and UVW tags
This is done in the same way as the already known Property Transfer (formerly "VAMP") functionality - with the same settings - except that here it is done "on-the-fly".
If this option is selected, an additional Property Transfer tab is displayed, which shows the settings known from the Property Transfer (previously "VAMP").
Example Normal tag
Fields can also affect Vertex Normal tags. Fields make directions (i.e., vectors) available, as is described here for the Field Force. These vectors can be used as vertex normals. The reverse is also possible: Vertex Normal tags make vectors available at each object point that, for example, can be used in a Target or Force Field object.
You can define normal directions as force directions, for example, or vice-versa - render Field directions as Normal directions (whereby it is not quite so easy to achieve a useable shading).