Parameter
see also Node Properties / Collision Type: Object.
see also Node Properties / Collision Type: Tolerance.
Outputs a value of the type Boole which indicates whether the objects are currently colliding.
Outputs the smallest distance between the objects (works in the Sphere and Distance modes only).
Polygon Index 1 [-2147483648..2147483647]•
If a collision has been detected, this port outputs the index number of the polygon in Object 1 that collided first (provided Collision Type is set to Object or Distance).
Polygon Index 2 [-2147483648..2147483647]•
If a collision has been detected, this port outputs the index number of the polygon in Object 2 that collided first (provided Collision Type is set to Object or Distance).
This port only works when Collision Type is set to Distant and will return the position vector of the point of the nearest object (Input Port: Object 1). The objects should not collide with each other!
This port only works when Collision Type is set to Distant and will return the position vector of the point of the second nearest object (Input Port: Object 2). The objects should not collide with each other!