Parameter
See Object.
• Object Index [0..2147483647]
When using Cloner objects (these should also be defined in the Object field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the Object Index port can be used to input clone or object index information.
See Exclude Object.
• Exclude Index [0..2147483647]
When using Cloner objects (these should also be defined in the Object field) or other constellations in which a Dynamics Body tag generates multiple dynamic objects, the Exclude Index port can be used to exclude specific clones or objects from the proximity calculation via their index number.
Represents the position as a vector. It ascertains the proximity of the nearest object that is affected by Dynamics.
The Dynamics Body tag of the nearest object that is affected by Dynamics is output here.
Object•
Object Index [-2147483648..2147483647]•
Point Index [-2147483648..2147483647]•
These Output Ports contain the nearest objects that are affected by Dynamics or the Object Index of Cloner objects or other constellations with which a Dynamics Body tag is used to create multiple dynamic objects. In the case of a single object (which must be a Soft Body or a Rigid Body with Shape set to Static Mesh or Moving Mesh) the nearest point can be output.
The distance between the Point Input Port and the next object point of a dynamic object.
Position [XYZ ]•
Local Position [XYZ ]•
The position nearest to the position defined in the Point port (local or global) of the object in the Object field, allowing for its defined Shape.
Point Index [-2147483648..2147483647]•
The Point Index of the nearest dynamic object is output. The object in question must have its Shape set to Static Mesh or Moving Mesh or generally be a Soft Body.