Inputs
Defines the starting point of the raytracing in global coordinates. This normally reflects the position of the active render camera.
This is the direction vector of the rendered ray. This vector defines the direction from the Ray Origin in which the ray is underway.
The UVW coordinates at the point on a surface currently being rendered.
The radius measured in UVW coordinates that is used for calculating the RIP/MIP/SAT samples.
Defines the Normals at the object surface point currently being rendered.
Defines the current animation time and can be used to control animated effects.