Base
Here you can select the base color of the stone.
Igneous Coarse Grain [0..100%]
This setting adds the base structure of a high-contrast noise structure, which makes it possible to create stark changes in color.
Igneous Dark Color
Igneous Bright Color
These are the two colors that are used in the Magnamatic Rough Grain pattern.
This setting can be used to add slight high-contrast brightness variations to the base color.
Adds veining to stone, e.g. for marble.
This setting can be used to define the color of the veins.
This setting can be used to add a slightly turbulent, linear structure to the material to simulate sediment in stone.
This setting can be used to define the distance between and thickness of sediment layers in the stone whose opacity is defined using the Layer Intensity value.
Adds slight, bright points to the surface, e.g., to simulate crystalline inclusions.
Many types of rock contain high amounts of iron, which reacts to moisture and air by oxidizing. A reddish coloring results, which can be simulated using this setting.
Color Temperature [-100..100%]
This setting can be used to affect the entire color mood of the material. Negative values will result in greenish and blueish colors; values greater then 0% will result in yellowish or reddish colors.
This setting can be used to increase the difference between dark and light colors.
Randomize Structure [-2147483648..2147483647]
This is a seed value for the random calculation of the noise patterns and turbulences used in the node. Changing this value will result in a recalculation of the color variations.