Cinema 4D Basic Features Animate Timeline Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Edit

Edit menu also work with Motion Clips.>

Edit

Cut

Selected keys will be cut and copied to the clipboard. You can select one or multiple objects and use the Cut command to cut the keyframes of the tracks directly. Note that the tracks themselves will not be cut or removed, only their keyframes. You can also select specific keyframes if you do not want to cut and copy the whole track.

Copy

Keys will be copied from the clipboard and pasted at the desired location. The behavior is similar to the Cut command. You can copy tracks by selecting either the tracks themselves, or the objects directly.

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Paste

Keyframes or tracks will be pasted using the following behaviors:

When pasting a full track, the keyframes will be placed at the same position they were copied in, regardless of the timeline playhead position. No track needs to exist prior to the paste command being used, it will create tracks automatically. If the tracks of a hierarchy of objects has been copied previously, you can paste the copied tracks onto a similar hierarchy of objects, as long as the hierarchies match (i.e: copying tracks from 3 nested cubes to 3 equally nested spheres, for example).

When pasting individual keyframes, a track needs to be present first, and this track needs to be of the same type than the keyframes copied (a Position track is needed to paste Position keyframes). The keyframes will be pasted at the current position of the playhead. If multiple objects keyframes have been previously copied, all the keyframes will be pasted based on the same hierarchy order, and all keyframes will be pasted at the playhead position. You can adjust keyframe positions afterwards, if needed.

Keyframes can be pasted from the clipboard to up to four currently open Timelines.

Make sure you only paste keyframes of the same types. For example, keyframes cut or copied from a sphere’s radius track cannot be pasted onto a sphere’s scale track.

Paste at present location

Works as described in the first point of the previous Paste setting only that the copied Track is not pasted at the Timeslider position but at the original point at which it was copied. This command is not designed for use with keyframes.

Delete

Selected keys/Motion Clips will be deleted.

Selection

Select All Objects

Selects all items in the Objects Area of the Timeline. This is practical if you want to display all F-Curves in F-Curve mode.

Select All

All keys will be selected.

Invert Object Selection

Inverts selections of objects, materials, shaders, tags, render settings and post effects. In order to invert a selection at least one of the aforementioned items must already be selected.

Deselect All

Deselects all keys in the respective view.

Invert Key/Clip Selection

Inverts a key selection (i.e. keys that are selected will be deselected and those that were not selected will be selected).

This option applies only to visible (not hidden) keys in F-Curve mode.

Select Range...

Use this setting to select all keys within a specific time range within the animation. Define the From Time and To Time in the dialog window that opens. The Only Selected setting ensures that only selected tracks will be affected. Select Range can also be used to temporally restrict an existing keyframe selection.

Marker

Create Markers at View Boundary

Sets markers at both the left and right borders of the visible Timeline.

Create Marker at Current Frame

Sets a marker at the current frame, i.e., where the Timeslider is currently located.

Delete All Markers

Deletes all existing markers.

Set Marker to Selection

Sets markers on the first and last keys of a given selection. When in F-Curve mode, only the currently visible key selection will receive markers. Selected keys of hidden curves will be ignored.

Layer

Add to New Layer

A new layer will be created into which all selected objects will be placed.

Remove from Layer

All selected items will be removed from assigned layers. These items will no longer be assigned to any layer(s).

Add to Layer

Selecting this option will open a sub-menu in which all layers, including colors, will be made available for selection. Selecting a layer from this menu will select all items on that particular layer.

Layer Manager

Opens the Layer Manager

Region Tool

Moving or copying groups of keys via drag & drop.

The Region Tool is basically nothing more than a floating selection that can be changed at any time and lets you edit key groups in either Dope Sheet mode or in F-Curve mode. Large key groups can be copied and accurately pasted somewhere else. The selection frame has handles at all corners and on each side with which it can be scaled. The frame numbers at which the selection frame lies are displayed at the top left and right of the selection frame. Every key within a given selection frame will be selected.

The Region Tool as it can be applied in combination with the keyboard keys shown: Left when selecting a region; right when a handle is pulled. The Ctrl key can be pressed while moving keys to automatically duplicate them.

Activate the Region Tool and drag over a selection of keys in the Timeline. You can drag as many selection regions as you like. Selection regions may even overlap.

How to use the tool, including keyboard shortcuts:

The same keyboard shortcuts apply to the region handles. The keys will also be scaled temporally and regions without keys will be scaled.

Simultaneously pressing the Ctrl/Cmd key while performing any key move function will duplicate the selected keys.

It is also possible to copy keys within a given region using Ctrl/Cmd + C, move the keys to the desired position and paste the keys using Ctrl/Cmd + V.

Delete all Regions

Use this command to delete all regions created using the Region Tool. All selections defined using the Region Tool will be removed.

Ripple Edit

From top to bottom: Initial state; without ripple; with ripple

This option only works in Dope Sheet mode. When keys are moved or pasted, subsequent keys located on the same track will be moved and will make room for the new keys. If keys are moved to the left or deleted, subsequent keys will be moved to the left. Ripple Edit also works in conjunction with the Region Tool.

Move Sequence/Curve

This command lets you:

When working with imported bhv files (and the thousands of keyframes they contain) we recommend deactivating Show All Keys and Show Keys of Selected Curves which will make working with these files more convenient.

Enable Snap

Activate this option when selected keys/Motion Clips should snap to a specific time in the animation while editing keys/Motion Clips (moving, scaling, etc.).

No matter if the option is active or not, the prior state can be temporarily restored by simultaneously pressing the ALT-key.

Example: You do not like snapping. You let your keys/Motion Clips land where they may, even if it’s on key 12.245, so you leave Enable Snapping deactivated. The first key of your animation, though, should lie exactly on the Start marker. No problem. Press the ALT-key while moving your keys and you can snap your first key to that marker (of course the corresponding option must be activated in the Snap Settings).

Enable Frame Snapping

If this option is active, keys/Motion Clips will snap to frames. If this option is not active, keys/Motion Clips will not necessarily come to rest on the full frame number (e.g., a key may lie at frame 3.45).

Tolerant Selection

Keys/Motion Clips are selected via a rectangular selection box. This option defines the point at which a key/Motion Clips is considered selected. If this option is selected, keys/Motion Clips can merely be touched by the selection box to be selected. Otherwise, the full key/Motion Clip must be included in the selection box in order to be selected.

Snap Settings...

Use the Snap Settings to define onto which position in time a key should snap (the General options apply to keys in both Dope Sheet mode and F-Curve mode):

Show Soundwave

If you have loaded a sound track using the Create, this track can be displayed in wave form (similar to what you’re familiar with in the Animation Palette) in FCurve mode. This makes it much easier to synchronize animations that have to be synchronized to a sound file.

Sounds

If multiple sound tracks exist, a selection menu will be made available from which you can select the desired sound track to be displayed.

Timeline Preferences...

Opens the Preferences menu for the Timeline.