Cinema 4D Basic Features BodyPaint 3D Getting to Know Texture View
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Viewport menu

Fit to Screen

Zooms the texture and UV mesh to fill the Texture view.

Zoom 100%

The texture is displayed at its actual size.

Set Zoom...

Here you can enter the zoom factor manually as a percentage (100% represents the texture’s actual size), or you can click the triangle right of the box to open a menu of various zoom factors.

32-bit Preview Options

The Exposure, Gamma, Black Point and White Point values can be edited in the preview. This is especially useful for 32-bit images. This functionality reflects the Exposure function.

Show Tiled Texture

Left: Show Tiled Texture enabled, right disabled.

Enabling or disabling the Tile U/V option will display the Texture view accordingly. Enabling this option will help hide visible edges on tiled textures (both Tile U/V options should be enabled).

RELEASE 22

UV Elements

The following options are commands that in turn affect options in the UV Settings menu (where you will also find example images).

Show UV Display

This command affects the display of UV-specific elements in the Texture UV Editor and Perspective Viewport.

Show UV Mesh

This displays/hides unselected points, edges and polygons.

UV Pins

Displays UV Pins that fixate the UV mesh for relaxing.

UV No Boundaries

Disables the display of Seams and UV Island boudaries.

UV Seams

Displays the UV Island borders (seams).

UV Connectivity

The UV Island seams of adjacent geometry will be assigned identical colors.

Lines

Disables the coloring of the UV mesh or UV Islands.

Overlapping Polygons

Overlapping UV meshes will be highlighted in color.

Filled Polygons

The UV mesh will be displayed in a single color (polygons with inverted Normals will be colored blue).

Distortion

Depending on the distortion of the UV mesh in relation to the geometry, it will be colored blue (stretched), red (squashed) or light gray (undistorted).

Multi-Color Islands

Each UV Island will be assigned a random color.