Cinema 4D Basic Features Attribute Manager Mode Viewport
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Viewport

View Filter Safe Frames Back HUD Stereoscopic Effects

HUD

 Information

Here you can choose which types of data information will be displayed in the HUD.

Camera Distance

Displays the distance between the camera and the Point of Interest (see Camera Mode).

Frame

Displays the current frame.

Frame Time

Displays the current time.

Camera

This HUD element can be used to not only display the currently active camera but also to switch between other existing cameras, which can be selected from the list.

Projection

Displays the types of projection.

Object Name

Displays the name of the active object.

Root Object

Displays the name of the top most object of an object hierarchy when an object within this hierarchy is selected.

Parent Object

Displays the name of the Parent Object of an object selected within an object hierarchy.

Total Objects

Displays the number of objects in the current scene.

Active Objects

Displays the number of selected objects.

Total Points

Displays the number of points of selected objects.

Selected Points

Displays the number of selected points.

Total Edges

Displays the number of edges of selected objects.

Selected Edges

Displays the number of selected edges.

Total Polygons

Displays the number of polygons of selected objects.

Selected Polygons

Displays the number of selected polygons.

Total N-gons

Displays the number of polygons of selected objects.

Selected N-gons

Displays the number of selected N-Gons.

Frames per Second

When the animation is played or scrolled, the frame rate Frames per Second will be displayed. The more complex a scene is, the lower the frame rate will be (see also Optimizing the display speed in the Viewport).

Viewport Statistics

Enabling this option will display several view statistics in the HUD (number of triangles, points, etc. Included are global grids, highlighted elements, lights, cameras, etc. You will not be supplied with information about the scene geometry itself but rather for the elements that have to be displayed by the GPU framework). These statistics are for informational purposes only and have no other function.

Active Tool

Displays a small menu from which the last eight tools used can be selected.

Sculpt Statistics

During sculpting, relevant statistics (e.g., polygon count) will be displayed in the HUD at the top right of the Viewport. Use this option to enable or disable this display.

Grid Spacing

This command can be used to display the Grid Spacing in the Viewport as a HUD element.

Current Take

Instead of switching to the Take Manager, this HUD element can be used to switch between existing Takes that can be selected from the list.

Render Settings

Like the Current Take HUD element described above, the render preferences can also be displayed and selected here (instead of doing so in the Render Settings).

ProRender Information

These settings refer to the ProRender preview functionality and will normally be displayed when the Start ProRender is activated.

Start ProRender

This HUD button can be used to enable/disable the preview rendering in the Viewport.

ProRender Quality

This HUD button can be used to switch between preview and offline quality.

ProRender Status

Here you will find information about the number of iterations and the calculated samples.

ProRender Statistics

These statistics supply information about the following (from top to bottom):

 Controls

These settings allow you to adjust the look and feel of the HUD (its colors and transparency).

Background

Use this setting to define the HUD’s background color.

Opacity [0..100%]

Use this setting to define the degree of opacity of the HUD’s background.

Text

Use this setting to define the color of text.

Opacity [0..100%]

Use this setting to define the degree of opacity of the text.

Selected

Use this setting to define the color of text for active HUD elements.

Always Active

If active, you will not be able to manipulate an object lying beneath a HUD element. Mouse actions will only affect the HUD element.

We recommend you deactivate this setting since both HUD elements and objects lying beneath the HUD can be edited. The following applies: