Snap
Enables or disables Snapping.
If disabled, the global Snap settings will be modified for the options below.
If enabled, the tool-specific Snap settings (which will also be saved with the Project file) will be modified for the options below.
If this option is disabled for a given tool while simultaneously pressing the
Cinema 4D offers 2 Snap methods (Auto Snapping is a combination of 2D Snapping and 3D Snapping):
Enter the radius around the cursor within which the elements to be selected and the target element should be recognized and displayed with name. If multiple elements lie within this radius, the element nearest the cursor will be displayed. Click to make your selection.
This setting can also be added to Palettes as a GUI element. The can also be found in the Customize Command Palette and can be dragged from there onto a Palette and used as a normal icon anywhere in the GUI.
If the Dynamic Guides option is enabled, the Guide Angle setting can be used to define the rotation angles at which dynamic guides will automatically be displayed based on special points. A good median value to use is 90°.
This setting can also be added to Palettes as a GUI element. This setting can also be found in the Customize Command Palette and can be dragged from there onto a Palette and used as a normal icon anywhere in the GUI.
Using the following settings you can define which elements should be snapped to.
If enabled, the selected element can be snapped to any object vertex (incl. those on the reverse side). For Splines, the intermediate points will be used.
If enabled, the selected element can be snapped to any object edge (incl. those on the reverse side).
If enabled, the selected element can be snapped to any object’s surface (incl. those generated). This setting should always be used with the Type setting’s 3D Snap option active.
If enabled, the selected element can be snapped to Splines (incl. Spline primitives). They will be snapped to the Spline itself and not to its intermediate points.
If enabled, the selected element will be snapped to an object’s origin.
If enabled, the selected element will snap to the intersections of:
- In the orthographic views, visual orientation can be used; in the Perspective view, objects must actually intersect.
When snapping to Guide intersections, note that Guides snapping must also be enabled. A crosshair will appear within the cursor radius (4x Snap Radius) to signal locations at which an element can be snapped.
If enabled, the selected element will snap to the center of polygon edges or Spline regions between vertices.
Enable this option if you want to snap elements to the work plane. Note that you should also enable The Type setting’s 3D Snap option.
If enabled, the selected element will snap to global grid points or grid points on the work plane.
If enabled, the selected element will snap to global grid lines or grid lines on the work plane.
Enable this option if you want to snap to Guide Objects. Also activate the
Enable this option if you want to snap to Dynamic Guides. Also activate the
Use Perpendicular snapping to snap to lines that run perpendicular along a line (Guides or polygon edges). This is one of the most important Snapping settings. This option is a little more difficult to comprehend but it can be very useful. If used properly you can even do without the orthographic view when modeling. Take a look at the following examples. The should shed some light on the topic.
You want to add a cut to the marked line that runs perpendicular to the white line:
This can be done very easily:
This linear, open Spline needs to be closed and the start and end sections meet at the same intersection point. Proceed as follows (the mouse button must be pressed and held during the entire process):
A cube and a cone are placed freely in space. We want to drag the 4 top cube vertices parallel to the same height as the tip of the cone.
A different type of example: Two cubes are placed freely in space. We want to position the selected cube along the right cube without modifying its X coordinates.