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Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Trigonometry

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Trigonometry

What would math be without sine, cosine, tangent & Co? This Node makes these calculation types available for different data types. Note that internally, calculations will always be done using radians. Angles must therefore be converted to radians before use. For this you can, for example, use the Angular Unit Node or the formula Radians = Angle * Pi / 180.