Cinema 4D Basic Features Material Manager Material Nodes Individual Assets
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Math

This category contains Nodes that can be used to execute mathematical calculations, e.g., to calculate the angle between vectors or matrices. Some of these functions are also available in the XPresso nodes.

Tip:
Note that with the Math node, which is used in conjunction with ProRender, not all data types are supported. This means that not all of the data types mentioned in the text here will also be displayed for ProRender. It can also happen that node expressions are shoen in example images that are not possible in ProRender.

Transform 2D
Absolute
Distance
Arithmetic
Atan2
If
Clamp
Range Mapper
Boolean Operator
Average
Any/All
Exp
Exp2
Inverse Matrix
Invert
Reciprocal
Cross Product
Length
Log
Log2
Decompose Matrix
Compose Matrix
Transform Matrices
Min/Max
Mix
Modulo
Fraction
Negate
Sample Noise
Normalize
Power
Dot Product
Quantize
Box Step
Reflect
Round
Step
Switch
Scaling Matrix
Smooth Step
Spline Mapper
Strength
Transform Vector
Trigonometry
Rotate Vector
Compare
Translation Matrix
Sign
Smooth Minimum
Value
Angle Between
Rotation Matrix
Root