Material Manager Material Nodes Individual Assets Context UV Reprojection
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Reprojection

Preview Basic Inputs Outputs Context

Inputs

Mode

Here you can define the pattern with which the UV coordinates should be distorted:

Corners [-2147483648..2147483647]

There you can define the number of rotation segments for the N-Angle mode.

Rotation [-5729577951308232523776..5729577951308232523776°]

This is the rotation angle around the center point of the texture tile.

Repeat

Option for defining the number of repetitions within the texture tile.

Repetitions [-∞..+∞]

This setting defines the number of repetitions within the texture tile along the V coordinates.

Mirror

Option for mirroring the repetitions along the V coordinates.

Flip

Reverses the direction of the V axis in the projection.