Cinema 4D Advanced Features MoGraph Effectors Target Effector
Function available in CINEMA 4D Broadcast, Studio
Target

Basic Coord. Effector Deformer Falloff

Effector

Strength [-∞..+∞%]

Use this slider to adjust the strength of the Effector. A Strength setting of 0% means the Effector will have no effect.

Selection

At left a Step Effector without a selection, at right with a selection.

A MoGraph Selection or MoGraph Weightmap tag can be dragged into this field or placed automatically by selecting a Cloner Object and an existing MoGraph selection/weighting, and creating an Effector.

The Effector will then work as follows, depending on the tag’s settings:

Target Mode

Depending on the option selected, the clones will orient themselves according to:

Field Direction

A Linear Field in the Target Effector on the left, on the right a Spherical Field. The directions always run from maximum to minimum.

The Field functionality consists of 3 channels: Value, Color and Direction. Fields can affect these three properties, whereby the direction plays the smallest role because it’s supported by so few elements. These are primarily (in R20) the Target Effector and, for example, the Falloff Node and Python Fields).

Fields can directly define a direction (or a vector). For the common Shape Fields such as Linear or Spherical Fields, this direction always runs from maximum to minimum effect, i.e., for a Linear Field, the same direction will result and for a Spherical Field it runs from the center outwards.

Fields that are used in conjunction with a direction functionality will be displayed with a Direction tab where custom directions can be defined.

Clones will align themselves to their Z axis by default.

Interesting effects can be achieved in combination with a Spline layer, for example:

Spline object layer in a Target Effector: left in Distance Mode Along, right Radius.

Other interesting Field effects with regard to the Direction channel:

Set Weight

Enabling this option will set the directional vector length as a MoGraph weight value (see also MoGraph Color Layer). Other Effectors/Field lists can use this weight value (if the clone-generating object is placed into the list).

At left Set Weight is disabled and all arrows have the same length; at right the option is enabled and creates a fitting scaling.

Here arrows orient themselves to the nearest object point. Set Weight ensures that a separate Effector (the Plain Effector with the name Plain) scales the arrows’ lengths.

Object Target

The clones will be oriented themselves with their Z axis in the direction of the Object Target. The Object Target is defined by dragging the desired object into the Target Object field. If this field is left blank, the Target Effector itself will be used.

Look At Camera

The clones will always orient themselves with their Z axis in the direction of the camera in the 3D view.

Next Node
Previous NodeEach clone will orient itself with its Z axis according to the previous or next clone. In the example below, a torus was used to demonstrate:

Each clone orients itself according to the previous or next clone.

Target Object

See target mode Target Object.

Use Pitch

If this setting is activated, a clone’s Z axis will always point to the Object Target; if this setting is not active, the rotation’s pitch direction will remain unchanged. An up vector can also be set.

Reverse Heading

Instead of the positive Z axis, the negative Z axis will attempt to orient itself to the target.

Up Vector

Clockwise from top left: Use Pitch deactivated; Use Pitch active; additionally, Up Vector set to Object; additionally Target Mode set to Look at Camera.

As soon as Use Pitch is activated, the clones will point with their Z axis exactly in the direction of the position defined in Target Mode (in as far as Reverse Heading is not active). The rotation of the clones, though, is herewith still not set entirely. One of several pre-defined vectors or Object can be selected from the Up Vector menu in whose direction the clones should be oriented with their X axis (in as far as the locked Z axis permits).

Object

See Up Vector.

Repel

Clones can be pushed away from a target object (here red) by activating the Repel setting. Distance Strength here has been set to 100%.

The following sliders appear when Repel is activated:

Distance [0..+∞m]

Defines the minimum distance the clones must have from the target object (or an Effector in other modes) before being displaced.

Distance Strength [-∞..+∞%]

Use this slider to adjust the strength of the repulsion.