Formula Object
Basic Coord. Object FalloffFormula Object
The Formula object uses mathematical formulae to deform other objects. Drag the handles to control the size of the deformer. All surfaces — including those outside the cyan box — are affected. The default formula creates circular waves.
cos(4*sqrt(x*x+z*z)-2*t)/sqrt(1+4*sqrt(x*x+z*z))
This formula creates damped circular waves. The time parameter (t) has been introduced so that the waves are animated over time. Cinema 4D handles this animation automatically when t (time) is present in the formula.