Cinema 4D Basic Features Create Menu Sound Loudspeaker Object
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Loudspeaker Object

Basic Coord. Object

Object Properties

Show Cone and Falloff

The cone defines the falloff range of the loudspeaker. With this option you can decide whether, in the viewport, the effective range (cone and falloff range) of the loudspeaker as well as the associated handles are displayed. This option is enabled by default. Disable the option to avoid cluttering up complex scenes.

 Cone

Outer Cone

With Outer Cone enabled, you can define an outer falloff angle (Outer Angle).

Outer Angle [0..179°]

Enable Outer Cone to limit the falloff area of the loudspeaker within the cone defined by the Outer Angle. Possible values lie between 0° and 180°, but cannot fall below the value for the inner angle.

Inner Cone

With Inner Cone enabled, you can define an inner falloff angle (Inner Angle).

Inner Angle [0..179°]

With this value you have the option to define the inner pickup angle. Within the cone defined by this angle the recorded sound has maximum volume, thereafter it recedes gently until it reaches the edge of the cone defined by the Outer Angle. The permissible values for this angle lie between 0° and 180°, but cannot exceed the value for the Outer Angle.

In order to define an inner angle, you must first enable Outer Cone.

With this value you have the option of defining the inner loudspeaker angle. The permissible values for this angle lie between 0° and 180°, but cannot exceed the value for the Outer Angle.

In order to define an inner angle, you must first enable Outer Cone.

 Falloff

Falloff

The optional falloff values of the microphone define the range of the pickup area. Additionally a type of falloff can be selected.

Inner Distance and Outer Distance define the start and end of the falloff. The Falloff setting controls how the sound is to decrease over the falloff distance.

Type

The type of falloff is only effective between Inner Distance and Outer Distance.

None

The volume does not decrease with distance. This behavior is not particularly realistic for loudspeakers.

If you set Falloff to None for loudspeakers as well as microphones, 3D sound data cannot be calculated. Therefore use this setting only if your loudspeakers already have a falloff behavior assigned. Means that the pickup sensitivity of the microphone does not change with distance. This is the default setting for microphones.

Linear

Generates an even, linear falloff of the pickup sensitivity. The falloff begins at Inner Distance and decreases constantly until it reaches zero at Outer Distance.

Inverse

Creates a quick falloff sinking to 0%. This leads to a gentler pickup characteristic, if the microphone enters the falloff range of a loudspeaker.

Inverse Square

This is the most natural kind of falloff, which best reflects reality. It is even softer than Inverse.

Inverse Cubic

Creates an extremely gentle falloff, which reaches maximum pickup sensitivity only briefly before Inner Distance.

Inner Distance [0..+∞m]
Outer Distance [0..+∞m]

Inner Distance and Outer Distance define the start and end of the falloff. The falloff controls how the sensitivity of the pickup is to decrease over distance.

The type of falloff is only effective between Inner Distance and Outer Distance.