Basic Features Object Manager Tags Menu Various Tags IK-Spline
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
IK-Spline

Basic Tag Handles Display

Handles

Here you can define handle objects, which you can then use to control the spline's points.

Add

Adds a new entry to the Handles list.

Create

Creates a null object which is then used as a handle object. This null is assigned automatically to the top entry in the Handles list that does not yet have an object assigned in its Objects link field.

The tag places the null object at the same position and rotation as the spline point it represents. The Depth value is set automatically for the handle so that its tangent matches the spline point's tangent.

Remove

Deletes the entry at the bottom of the Handles list.

List

Here you'll find a list of all the handles that are assigned to the tag. Each handle has the following five settings:

Index [0..2147483647]

Defines the index number of the point that you want the handle to control.

Object

Drag & drop the object you want to use as the handle into this link field.

Twist

Defines whether the handle should also affect twisting for the chain.

Twist must be set to a different option than None.

Depth [0..+∞m]

Defines the tangent's length for the spline point. This parameter is only available if the spline's Type is set to Bezier.

Offset

Shifts the spline point along its tangent by the distance defined here.