Reference Cinema 4D Basic Features Mesh Menu Brush
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Brush

Options Falloff

Options

Strength [-∞..+∞%]

Strength is a general setting that defines the strength with which the tool affects points. Simultaneously pressing Ctrl/Cmd will reverse the effect.

 

Radius [0..+∞m]

Radius defines the tool’s size, which will be displayed as a circle in the Viewport. The falloff defined for the Falloff tool will exert its effect within this radius.

 

Mode

This setting is used to define how the tool should work. You can select from the following options:

Smear

Drags the mesh in the direction of the mouse movement (this is how the Magnet tool worked in previous versions of Cinema 4D).

Pull

Drags the mesh in the direction of the camera.

Surface

Drags the mesh in the direction of the point Normals at the center of the tool (does not work in conjunction with splines).

Normal

Deforms the mesh in the respective directions of its point Normals (does not work in conjunction with splines).

Repel

Repels the mesh radially away from the tool.

Spin

Spins the mesh around the tool.

Twister

Twists the mesh and drags it in the direction of the center of the tool

Vortex

Works like Twister and also drags the mesh in the direction of the camera.

Smooth

Smooths the mesh like a Subdivision Surface object would (does not work in conjunction with splines).

The following 4 options are only available for the Brush tool and only affect the editing of Vertex maps (for which the Paint Tool is actually better suited).

Paint

Paints on a weighting.

Blur

Use brush strokes to blur abrupt changes in weighting.

Bleed

Takes the weighting at the center of the brush and distributes this value across its radius.

Intensity

Enlarges/reduces existing weighting values.

 

Visible Only

If this option is enabled, only the visible points that are not obscured by other objects will be affected in the active Viewport. If disabled, the points not visible from the angle of view of the camera can also be moved.

Elements hidden via the Hide Selected function are not included and will not be affected. Regions hidden via camera clipping will be treated as if they are visible.

 

Surface

Surface, here shown using the Magnet tool. Center: Surface disalbed, at right enabled.

Enable this option if you want to extend the tool’s effect beyond the sphere shown in the Viewport. In the image above you can at the center how part of the plane is also being moved because this area lies within the effect’s radius of the visible tool preview on the left. At the right on the other hand, the tool orients itself to the surface, which makes it possible to make very fine modifications to the object surface.

 

Preview

This enables or disables the circular tool preview.

 

 Restriction

Space
X [-∞..+∞%]
Y [-∞..+∞%]
Z [-∞..+∞%]

 

This setting can be used to restrict the tool’s effect along 3 axes. For example, if you don’t want to modify the position of points along the Y axis, set Y to 0%; if you only want a minimal change in position, set Y to 10%, for example. The Space setting defines if the object or global coordinate system should be use.