Reference Cinema 4D Basic Features Mesh Menu Set Point Value
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Set Point Value

Options Tool

Options

All
X
Val. [-∞..+∞m]
Y
Val. [-∞..+∞m]
Z
Val. [-∞..+∞m]

Here you can choose which axes will be affected. For example, if you want to change the X coordinate only of the selected points, set the X drop-down list to the desired mode and set the All, Y and Z drop-downs to Leave. If you want all three axes to be affected, set All to the desired mode.

Leave

The point coordinates will not be changed for the respective axis.

Set

Sets the point coordinates to the Val value along the respective axis.

Center

Centers the points along the respective axis.

Quantize

If, during the building of an object or a spline, the points have not been aligned to a grid, the Quantize mode can achieve this afterwards. All selected points (or the points of the selected edges or polygons) are snapped onto grid points. The grid width for the X, Y and Z directions can be specified in the Val boxes. If no elements are selected, all of the object’s points will be quantized. Set Coordinate System to the desired coordinate system.

Crumple (Radial)

The Crumple modes let you add roughness and irregularity to the points.

Tip:
This can help you to improve the realism of the surface by preventing it from looking too perfect. The points are displaced by a random distance controlled by the Val settings.

Crumple (Normal)

Displaces the points along their Normals (a point normal is the average of the neighboring surface Normals). Therefore, only one Val value — the one for X — is available in this mode.

Crumple (Axial)

Displaces the points along the respective object axis.

Crumple (Radial)

Displaces the points radially from the object origin.

Coordinate System

Object

The Val value refers to the object coordinate system.

World

The Val value refers to the world coordinate system.

Screen

The set value refers to the virtual coordinate system of the current view. The screen coordinate system is the same as the (virtual) coordinate system of the camera, which is shifted to the place of the object axis. The XY plane is parallel to the projection plane. The Z axis is perpendicular to this.

In and Out

If this option is enabled, each element may move inwards or outwards. With the option disabled, the elements will move outwards only.

Seed [-2147483648..2147483647]

This Seed value generates random values for the moving of points when creating creases.