Basic Features Render Menu Edit Render Settings Effects Sub-Frame Motion Blur
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Sub-Frame Motion Blur

Basic Properties

Samples

With SFMB, intermediate images are calculated and overlapped in the corresponding frame with varying brightness. Choose the number of intermediate images for each frame using this drop-down list. The higher you set this value, the longer it takes to render.

Sub-Frame Motion Blur will also blur shadows, reflections and so on. Object motion blur, on the other hand, does not blur these.

If the motion is rapid, you may need to use a high setting to avoid a stroboscope effect (Figure 2).

Figure 2.

If you use Sub-Frame Motion Blur in your scene, you may be able to reduce the amount of antialiasing. Stationary elements in the frame are antialiased perfectly, whereas moving elements are not antialiased. Usually, objects in motion do not require antialiasing — consider a 16 Times motion blur where there are 16 intermediate frames. In this case, the missing antialiasing will make no visible difference. You can of course add antialiasing, although with a motion blur of 9 Times or higher it is not necessary and does little other than increase the rendering time.

With SFMB enabled: Which antialiasing factor (set to Best) is used when:

5 Times

5 Times SFMB – AA Best

9 Times

9 Times SFMB – AA Geometry

16 Times

16 Times SFMB – AA Geometry

25 Times

25 Times SFMB – AA Geometry

36 Times

36 Times SFMB – AA Geometry

49 Times

49 Times SFMB – AA Geometry

Static regions of the image will be antialiased perfectly and moving elements will not be antialiased at all, which is generally not necessary. For example, a moving element with a 16 TimesSFMB will only be weighted to 1/16, whereby the missing antialiasing will not be visible anyway. If desired, the conventional antialiasing can be added. Generally speaking, though, no antialiasing is required when a SFMB of 9 Times or higher is used - which also saves a lot of render time. This means you can completely do without antialiasing if Sub-Frame Motion Blur is used.

Think carefully before using field rendering and Sub-Frame Motion Blur together, since the field effect is often nullified. Not only that, but the quality of the automatic SFMB antialiasing is better without fields and you will save render time.

Dithering [0..100%]

You can use this option to dither the scene motion blur. This helps to avoid stroboscope effects and in addition you can often use a lower SFMB setting. However, the dithering may create slight noise. You can reduce the memory requirements for rendering by disabling dithering (set the value to 0%).

Antialiasing Restriction

If this option is enabled, Cinema 4D automatically switches Antialiasing (Antialiasing page) from Best to Geometry if Samples is set to 9 Times or higher. This is because Geometry antialiasing is quicker to render and Best is rarely required with a high Samples value.

Camera Offset

Cinema 4D creates an antialiasing effect by offsetting the camera slightly for each intermediate image. This causes slight blurring. If you want to switch off this effect — for example, if you are creating a picture for print — disable this option.