This section covers complex 'uber' shaders that model real-world material lighting, including reflection and refraction and GI.
This section also contains shader nodes that can modify material shaders ( Sprite, Material Blender and Material Layer).
Topics In This Section
- Standard Material
- Material
- Material Blender
- Car Paint
- Hair
- Incandescent
- Skin
- Sprite
- Sub-Surface Scattering
Deprecated Shaders