Trapcode Particular
The Emitter is where particles are born and released from. The Emitter Type sets the shape and functionality of the particle emission or, if set to a form behavior, the shape the particles will create.
There are nine emitter types:
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Point: All particles are born at the same central point. |
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Box: Particles spawn within a box. For the sake of illustration, Velocity is 0 here. |
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Sphere: Particles spawn within a sphere. For the sake of illustration, Velocity is 0 here. |
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Light(s): Particles spawn from the lights in the comp. Read about using Light Emitters. |
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Layer: Particles spawn from a layer in the comp. Read about using Layer Emitters. |
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3D Model: Particles emit from a 3D model you've imported into your project. Read about using 3D Models. |
Text/Mask: Particles emit from a text or mask source. | |
Emit from Parent: Child particles emit from each particle of the selected parent system. Read about using Emit & Stroke from Parent. | |
Stroke from Parent: Stroke trails emit from each particle of the selected parent system. Read about using Emit & Stroke from Parent. |
Note that Grid Emitter options now reside in the Distribution group and are available for Box, Sphere, 3D Model, and Text/Mask emitters.