Import & Export

GoZ

GoZ is a one-step solution to working with other programs.

With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button, GoZ™ will transfer your mesh to a GoZ™-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ™ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in your other application! GoZ™ will take care of simple operations such as correcting points & polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ™-enabled application.

 

Normal, Displacement and Vector Displacement

You can create normal, displacement and vector displacement maps in ZBrush for rendering your model in other programs. Maps can be exported in a variety of formats and bit depths.

 

Decimation Master

Decimation Master allows you to greatly reduce the polygon count of a model while preserving the high resolution detail. By decimating your model your can reduce its polygon count to a level that can be handled by other 3D programs without sacrificing detail.

 

3D File formats

ZBrush supports various formats for import and export of 3D models.


Import
formats:

 

Export formats:

 

USD format

The USD format has been added for import and export. The USD format was developed by Pixar to provide a way to handle scenes made up of many different elements as well as allow multiple artists to collaborate on the different assets.

Read more about USD format here.

 

Image File formats

ZBrush supports various formats for import and export of images. Note that when importing images into the Alpha palette they should ideally be 16 bit grayscale.


Import
formats:

 

Export formats: