Icon Palettes
Icon palettes, also known as tool bars, may contain any command or asset that can be selected from a menu. Commands in palettes can be displayed as icons, text or as icons and text. Icon palettes help you to reach important commands quickly. You can edit the existing palettes and you can create new palettes and dock them into the layout.
Commands for saving, loading and changing the appearance of icon palettes are available from the icon palette's context menu. To access the icon palette's context menu, right-click (Windows) or Command-click (macOS) on the icon palette.
This function rips the active manager from the Cinema 4D menu and places it in its own, separate window.
If several Managers/Viewports are in a group window and you call up the Full-Screen Mode mode via one of these Managers/Viewports, this command will decide if only the Manager under the cursor (option disabled for all Managers/Viewports) or if other Managers/Viewports (command enabled for these) will remain visible in the maximized group window.
Enable the Icons option to display the commands as icons; enable the Text option to display the commands as text; enable both options to display text and icons for the commands. Enable the Vertical option to display text below each icon instead of to the right (provided Icons and Text are enabled).
Icon size
Choose the size of icons from the Icon Size sub-menu: Large (36x36 pixels), Medium (26x26 pixels) or Small (18x18 pixels).
The original icon sizes are defined in the icon resource file (Resource/icons/c4d_icons.res). The original sizes usually correspond to Large icons.
Dynamic Content
Dynamic content can be used to define Palettes that, for example, display different commands, depending on the mode selected (e.g., Edges or Polygon mode). How does this work?
Let's say you want to create a palette that only displays the Edge Cut command in Edges mode, and only the Extrude Matrix command in Polygons mode:
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Open the Command Manager and create a new palette.
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Right-click on the empty palette and activate the Document Mode in the Dynamic Content menu.
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Switch to Edges mode and drag the Edge Cut command into the empty palette.
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Switch to Polygons mode, temporarily activate the Edit Palettes option in the Customize Palettes window and double-click on the Edge Cut icon in the new palette. This will remove the command. Now drag the Matrix Extrude command into the palette. Done. Now, when you switch between Edges and Polygons modes, the respective commands will be available for the respective modes.
Dynamic Content offers the following modes::
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Off: The palette content will remain unchanged in its current state.
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Document Mode: The palette content can be switched with the document mode (e.g., Points, Edges, Polygons modes, 3D Paint, etc.).
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Active Tool: The palette content can be switched with the active tool; activate the respective tool when creating the Palette content.
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Active Object Type: The palette content can be switched with the active object type; activate the respective object type in the Object Manager when creating the palette content, i.e., a Primitive, Deformer, Generator, etc.
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Renderer: The contents of the palette can be adapted to the active renderer. Activate the desired renderer when creating the palette.
Rows and columns
The value you select for Rows/Columns defines the number of rows or columns used for a palette. If Transpose is set to Vertical, this setting refers to the number of columns or, if Transpose is set to Horizontal, the number of rows.
Think of this as the number of lines. For example, if you have 20 icons, setting this value to 2 will create two lines with ten icons in each line. A value of 3 would create three lines, this time with seven icons in the first two lines and six in the third line.
This command is only relevant for the Arabic-language layout (s.a. Switch R2L) in which Palettes are arranged opposite to that of other layouts. Enabling this option will prevent the given Palette from being mirrored when the Arabic-language layout is activated.
Choose Transpose to toggle between vertical and horizontal alignment of commands.
Use this command to create a new group window into which several scalable windows can in turn be placed.
To create a new, empty icon palette, do one of the following:
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Choose Window / Customize / New Icon Palette (main window).
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Click any window's Grasp icon (top-left corner of window) and choose New Icon Palette from the pin's menu.
- Right-click (Windows) or Command-click (macOS) an existing icon palette to open the icon palette's context menu. From this menu, choose New Icon Palette.
How commands can be added to a palette is explained in the Command Manager.
Windows and Managers with tabs can have these arranged vertically (left, right) or horizontally (top).
Use the Load Toolbar command to load a previously saved icon palette. The toolbar appears as a freestanding window that can be integrated into the layout.
Save Toolbar As saves an individual palette. The file extension .l4d is added automatically.
To save the entire layout instead including the toolbar, choose Save Layout As or Save As Startup Layout from the sub-menu.
To save the layout and custom palettes automatically when you quit Cinema 4D, enable Save Layout At Program End in the preferences (Common page).
Use this function to rename the active window.
You can group commands to form a folded palette. Position the mouse pointer over a command palette and right-click (Windows) or Command-click (macOS) to open the context menu. From this menu, choose Fold Palette. Now only one command is visible. This is called the visible command. The small arrow in the icon's bottom right corner indicates that it contains other commands.
Next, disable the Edit Palettes option. Click and hold down the mouse button on the visible command. The folded palette appears. Either release the mouse button and select the desired command or position the mouse pointer over the desired command before you release the mouse button. Note that the visible command is also a hidden command.
If the Lock Icon command of the context menu is disabled, the visible command will be the most recently selected command. For example, if the visible command is Cube and you select the Cone command, the Cone command becomes the visible command. The order of the commands in the folded palette corresponds to their order at fold time. Therefore, arrange the commands before you fold them.
You can Drag & drop a visible command onto another palette. This enables you to use several folded command groups within the same palette. To create a palette with several folded command groups, first create two empty icon palettes. Use the first palette to create a folded command group. Drag & drop the folded commands (i.e. the visible command) onto the second palette. Create the second folded group in the first palette, Drag & drop it onto the second palette, and so on.
Once you have finished creating and adding the folded commands, close the redundant palette.
You can also use text-only display with folded palettes.
You can unfold a command group into a palette of individual commands. Right-click (Windows) or Command-click (macOS) the visible command to open its context menu. From this menu, choose Unfold Palette.
If the Lock Icon option in the context menu is disabled, the visible command for a folded group of commands is the most recently selected command. For example, if the visible command is Cube and you select the hidden Cone command, the Cone command becomes the visible command. If this option is enabled, the current visible icon will be locked, meaning that no matter which tools you then use from the folded palette the visible command remains the same.
Scripts that have been created in the Script Manager and have their own icon in the Icon Palette can be opened and modified using this command.
Jumps to the corresponding help for a given palette command. Alternately, you can press the corresponding keyboard shortcut for Show Help (Customize Commands… Manager).
Commands can only be added when the Edit Palettes option is enabled.
To do so, call up the Customize Commands… Manager using the next command. Commands can be dragged directly from the Customize Commands… Manager into the palette.
Use this function to switch the active manager to full-screen mode and back.
The Manager beneath the cursor will be switched to full-screen mode with Ctrl+Tab. Press Ctrl+Tab again (with the cursor over the Manager) to return the Manager to its initial state.
Other Managers can be switch to full-screen mode by using the previous shortcuts (e.g., Shift+F3 for the Timeline). These Managers will return to their previous state when switched out of full-screen mode.
You can, of course assign the full-screen mode a different keyboard combination in the Customize Commands… Manager.
Note the Independent Window option described farther below on this page when working with two monitors.
Sometimes it can be quite practical to display a manager window palette in Full-Screen Mode mode. If the Managers lie in a group window this command can be used to display the group window full screen (instead of individual windows).
This option lets you make any free-floating window (which is not anchored to a main window itself) to a main window. This window will be recognized by all operating systems as such. In Windows use ALT + tab to toggle between windows.
This is necessary in order to ensure the Full Screen functionality works when using two monitors at once. Otherwise a Window can get lost when switching back to normal mode.
Activate the Independent Window function for the second monitor (not necessary for macOS). You can also place all windows in the second monitor in a common window by dragging them via the Grasp icon into a single window. Subsequently activate Independent Window in the Grasp Icon menu.
Leave this option disabled in order to save a little space in your layout. Otherwise an additional (and basically non-essential) bar approx. 15 pixels high will be displayed on each window. This command is only made available for selection if the Manager or Viewport are part of the group window.
If both of these options are disabled, the respective Manager's size will be adjusted proportionally when the Cinema 4D window's size is changed. If you want to maintain the current width and height, simply enable the respective option. This can be useful if a Manager doesn't require much horizontal or vertical space (e.g., the Coordinate Manager). When the Cinema 4D window is enlarged, the Coordinate Manager would otherwise take up unnecessary space.
Closes the respective Palette or Manager. A Manager can be opened again via the Window menu in the main menu.