The Commander

General

You can call up the Commander by pressing Shift+C or by clicking on the magnifying glass icon at the top of the left palette on the CINEMA 4D interface.

Note:At first glance, the Commander looks like a twin of the Asset Browser, and in fact many things work similarly or even identically. However, unlike the Asset Browser, which explicitly lists only assets, the Commander also finds all the usual elements of Cinema 4D (objects, commands, tags, etc.), in short, everything you will find in the menus - including installed plug-ins. In addition, scripts, hotkey commands, etc. are also found.

The Commander lets you call up commands, objects, tools, tags, scripts and all assets without having to navigate through the managers and menus. Simply enter the name or parts of the name in the Commander and all elements that match the letter combination will be displayed immediately. You do not have to worry about upper and lower case, currently non-executable elements are greyed out. For some terms that consist of several words, these can be placed in quotation marks to find exactly this character string (e.g. "Team Render" or type: "scene objects"). Quotation marks are also useful, for example, to distinguish between "mode" and "model".

The Commander works according to the default settings depending on the context: e.g. the hits are sorted depending on which manager - which is displayed to the left of the search bar - or mode is active.

Example: You are searching for "glass". If the Commander was called in the:

The Commander therefore tries to place the appropriate elements at the beginning of the hit list as intelligently as possible, which means that grayed-out elements, for example, tend to be positioned at the end of the list.

You can also define favorites (Heart icon), they would be listed higher in the list.

The logical operator "|" ("or") works, i.e. if you enter cube|sphere, all elements to which "cube" or "sphere" applies are found. Of course, there is also the "and" operator, but a simple space is sufficient for this: cube sphere finds elements to which both apply.

Interactive operation

The Commander can be moved using the handle icon; if you want to dock it into a window, press the Shift key first.

The following can be done with the search hit list:

The different functions of the Commander

The Search Bar

Simply type a name into the search line and all matching elements will be listed immediately in a sorted order. Small example:

The first hit is always selected and can be called up immediately with Return (generally: Shift/Alt for sub-object/super-object). Otherwise, use the cursor up/down keys to jump to the last or first hit element.

For more details - including syntax - see the Asset Browser description under Search Line.

Via Ctrl + F you can jump to the Search Bar or show it at any time.

Additionally, in comparison to the Asset Browser there are the search operators.

The search operators just described - and many more (described at the Asset Browser) - can all be selected from a list that appears when you press the small button just to the right of the search input line.

The 2nd button next to the Search Bar lets you expand and collapse the Quick Filter:

This can be used to restrict hits to certain element types from the outset, which can then be further restricted using the following search line.

The first area, highlighted in red, shows various asset types, while the right highlight contains the following items normally housed in the Cinema 4D menus:

The "All" button (2nd from left) allows a definable - see 'All' contains - number of element types. If you make settings there that deviate from the default setting, the tab is marked with an asterisk. This lets you know that only a fraction of all available elements may be displayed.

The first tab "Auto" is a kind of context filter with regard to the currently active manager. When the Commander is open, you can, for example, click on the Material Manager, which means that only materials can be displayed, whereas if you click on the Object Manager, only regular objects and tags that can be accommodated in the Object Manager are displayed.

The thumbtack on the far right has 2 states and affects the behavior of the Commander in the layout;

The hit list

The search terms entered in the search bar produce a hit list that works pretty much exactly as described for the Asset Browser. For this reason, we will not go into further detail here and refer you to the asset list and the downloading of assets.

There a reference is always made to "assets", while here at the Commander "non-assets" like objects, tags etc. can also be found and called up.

When hovering with the mouse over the hits, the following icons may appear to the right of or above the icon (see also illustration above):

Note:Due to the possibility of assigning any keywords to proven Cinema 4D elements, even old, renamed command names (e.g. the live selection became the brush selection) can be found. This works automatically with the English terms, for all other languages you would have to do this manually: assign the keyword 'live selection' to the brush selection.

The context commands

Smart Search

All available smart searches are listed here. When you select one, the corresponding search operators - if provided - are used in the search line.

'All' Includes

Here you will see a list with which you can specify which element types the "All" tab should display. You already know most of the list entries from the Quick Filter. Select here what the "All" tab should display.

You will also find the following here:

Reveal in category

This command is only visible for assets (illustration, left red marker). The assets are all organized internally in categories/hierarchies.

For example, if you search for "pan", among other things, pans are actually listed here:

The "Cookware" category, which may be of interest, is now also displayed for the pans. If you would now like to display all the cookware elements available there, call up Reveal in Category and pots, spoons etc. will also be displayed.

Reveal in new Asset Browser

The command works in a similar way to the Reveal in Category command just described, except that the object in question is displayed in a newly opened Asset Browser, including the category tree, which also lists the adjacent, related kitchen categories such as "Glassware". In the Asset Browser, you have a slightly better overview - and more options for managing assets.

Show details

Just like the Asset Browser, the Commander also has a details area that works in almost exactly the same way. Details can therefore be found there in the Details area.

For the Commander tabs "Object", "Tool" and "Other", only a reduced info area is displayed here, namely the tabs "Info" and "Keywords", as the other functionalities do not make sense here. The Commander details area is primarily used to assign keywords in order to improve the search results for the above-mentioned elements of the 3 tabs (e.g. by using keywords to divide elements into groups that are suitable for you).

Example: You often start new scenes with three objects: a cube, a sphere, a ring. You could now assign the keyword "start1" to each of these 3 objects. As soon as you type "start1" in the Commander, exactly these 3 objects - and no other - will be displayed (yes, of course this also works with a start file new.c4, but you can create as many different object collections as you like with the method described). Then select these objects and call Load to load them all into the Object Manager.

Show Help

For traditional objects - the elements contained in the menus of Cinema 4D - you can jump to the corresponding entry in the help here.