Browser search, Category area and asset list

The Asset Browser search

Using the asset browser search, you can instantly find all available assets - whether they are installed with Cinema 4D, on the Maxon servers or in your own libraries.

You will find the quick filter at the top in the form of tabs. Click on one of the tabs to show only the corresponding asset type. You can make a preselection here, which further narrows down the following search line.

Auto tab: If this option is activated, only the assets that match the activated manager are displayed. If, for example, the Object Manager is activated, only objects that can be loaded into the Object Manager are listed in the category and asset list. Nodes, jpegs etc. are hidden.

To the left of the search bar you will find an icon to show and hide the navigation tree (you will find a corresponding default setting in the program settings in the Asset Browser tab).

To the right of the search bar you will find the icon for the Category search mode. This means that only found categories are shown when the navigation tree is displayed.

The Search Bar

Simply type a name in the search line (or use the syntax described below) and all matching assets will be listed immediately, sorted accordingly.

Via Ctrl + F you can jump to the Search Bar or show it at any time.

Note:Please note that the assets are currently available in English and can therefore only be found using English terms.

Syntax

Click on the small button to the far right of the search line to open a menu with various selectable search operators that limit the asset search, e.g., using the file size. You can add any number of search operators - separated by spaces - which must all be fulfilled in order to be listed as hits. The same files can also be used multiple times (e.g., "size>=:1mb size<=:2mb" to find files with a size between 1MB and 2 MB).

The logical operator is "|" (or), i.e., if you enter "cube|sphere", all elements to which "cube" or "sphere" applies will be found. Of course, there is also the "and" operator, but a simple space is enough for this: "cube sphere" finds elements to which both apply.

Note:Please note that the search operators displayed here in the respective language are displayed in English in the search line. Otherwise the search will not work.

Example

You want to find all assets whose name contains "Sofa" and whose file size is at least 30MB.

Proceed as follows:

  1. Type "sofa" in the search bar, click on the search operator menu and select Size.
  2. Now enter "30mb" for the text highlighted in blue, which tells you what type of characters must be typed here (e.g., numbers or text).
  3. VoilĂ , the corresponding assets will be displayed.

For example, if you want to find all assets that have "tree" in their name, enter "tree " in quotation marks and with a space after it so that assets named "street", for example, are not found. Place strings in quotation marks to find exactly that text.

You can, of course, also enter the search operators manually in English - without the "detour" via the search operator menu (don't forget the colon).

The search operators listed below are case-insensitive. On the left you will find the English name, which can be typed directly into the search field, and on the right the corresponding German term, which can be found in the selection menu:

The following search options have been added for Cinema 4D 2023.0:

The following applies to the above list when entering

  1. Numbers/Date: Comparison characters such as <, >, <=, >=, = (the "is equal" character can also be omitted and therefore has an automatic effect) are possible.
  2. Type: The following asset types can be entered here:
    • node: only Node assets.
    • scene: Cinema 4D scenes only.
    • material: materials only.
    • media: only images, videos, sound files.
    • image: images only.
    • movie: videos only.
    • category: only the category in which Node assets were saved when they were created (e.g., Math).
    • smartsearch (only within saved smartsearch names).
    • operator: only Op-Nodes (can be used in the Scene Manager).

Special search term functionality

Nodes are internally equipped with some special terms so that a Node is also listed if the character string of these terms is used.

Example: The Color Correction Node has the internal terms "correction, tint, HSL, HSV", etc. If you enter this as a character string, the Color Correction Node is also listed. Another example would be noise names (e.g., Luka, Stupl, etc.), which can be used to find Noise Nodes. A very practical special function is also used here: if you create the asset found with "Stupl", it is immediately set to the Stupl noise type. This also works, for example, with the Mix Node (type in Multiply, for example).

With some Nodes, such as the Mix Node, this can be taken even further, e.g., if you filter for "Multiply background" (several strings are combined with a logical "AND") and create the Mix Node, both the Mix mode and Alpha handling selection menus are set accordingly.

The Node name itself will, of course, also be found (and also has a higher priority than the terms)!.

The Category area

Almost all assets are in hierarchically structured categories. This helps to maintain an overview and bundle thematically similar assets.

The order of the listed categories cannot be changed. If you click on the + sign of a folder while holding down the Ctrl key, the entire sub-hierarchy will be expanded. Hold down the Shift key to expand the same hierarchy levels.

If you would like to create your own categories and place your own assets there, this is, of course, possible (see the commands in the Create menu of the Asset Browser).

At the top of the category area you will find some special entries under Quick Access. Click on these to list the corresponding assets:

The monitoring folders should also be mentioned here, which - if available - are listed as a separate category.

Breadcrumb navigation

Under certain circumstances (see below), a so-called "breadcrumb" navigation is displayed under the search bar. This looks like this, for example:

Home > Models > Standard & Physical > Humans

You can therefore see which higher-level categories you have previously visited and can quickly switch to these by clicking on them, e.g., to then switch to another, lower-level hierarchy branch.

The breadcrumb navigation is displayed when the navigation tree view is hidden and search results are not currently being displayed.

Faulty assets

Faulty assets arise, for example:

Note:Links to textures or other files are listed as Dependencies in the Asset Browser. In its Detail area there is a tab of the same name where all these associated files are listed.

In this context, please also refer to Project Asset Inspector, which shows you details of missing links.

Commands

Right-click on a category to display a number of suitable commands. Most of them can already be found and are described in the Create menu. What you will not find there:

Delete category

This command only appears for categories you have created yourself. Assets contained therein are not deleted, but are assigned to the Uncategorized category.

The asset list and downloading assets

In the asset list, the individual assets are displayed with previews where appropriate. Taking into account the categories selected on the left and the quick filter or search bar, the assets can be selected and loaded in the corresponding subcategories (double-click or drag & drop into the corresponding managers). The subcategories and the assets they contain can be expanded and collapsed using the small arrow to the left of the name.

The view of assets in the two view modes. Note the icons for Download and Favorite.

You will find several clickable icons with the following function for each asset:

Occasionally you will also find assets marked with a warning sign. Here, another necessary asset (e.g., a texture) is usually missing. In such a case, take a look at the Dependencies tab in the information area.

In the tile view, these two icons are displayed in the previews if they are scaled large enough - otherwise the favorites and download status will be displayed when the mouse cursor hovers over them.

At the bottom of the asset list you will find several operating elements in the form of icons with the following functions:

If you click on a sub-tab with the following keys pressed, the following happens:

Commands

Right-click on an asset to display a number of suitable commands. Most of them can already be found in the main menu of the Asset Browser and are also described there. What you will not find there:

Copy/paste keywords

This allows the keywords assigned to the selected asset to be copied to the clipboard and assigned to all selected assets.

Show details

This opens the Information area and displays details on the selected assets.