Pyro Output

You need the settings on this object to calculate the actual fire and smoke simulation. The Pyro Emitter tag, or the identical Pyro Fuel tag, provide all important settings for the Emitter. The Pyro Output object is automatically created when the first Pyro Emitter tag or Pyro Fuel tag is created and provides functions for calculating a RAM cache or saving and loading .vdb cache files, among others. The actual settings for the Pyro simulation calculation can be found in the Simulation/Pyro tab of the Project Settings). You can also find these settings linked in the Pyro Scene tab of the Pyro Output object or - as an independent instance - also with the Simulation Scene object.

Linking the Pyro presets from the Project Settings to the Pyro Output object makes it possible to have several Pyro Output objects in the scene and, for example, to create different caches of the same simulation. On the introduction page to the Pyro Simulation System you will find an example of this at here.


Note:In the scene, Simulation Scene objects can also be used to activate multiple Pyro Scene settings at the same time and assign them to individual Pyro tags, for example, to use different simulation settings on the pyro Emitters in the scene. Here you can find an example of this.
Simulation Scene objects also offer the Pyro settings described here directly on the object as a tab. However, these settings are then independent of the Project Settings.

As mentioned earlier, the Pyro Output object can also save the simulations to a .vdb cache file, which can then be used for rendering or further processing in other programs. Likewise, the Pyro Output object can have the simulation saved to RAM, which then allows rendering in the viewports or even in the Redshift RenderView or Picture Viewer without first saving the simulation as a cache.

The relationship between the Pyro tags, Pyro Output objects, and Pyro Scene settings and the final rendering therefore looks like this:

A second variant looks like this:


Note:Here you will find an introduction and overview page for simulating smoke, flames and explosions with Pyro.