Cinema 4D Basic Features Render Menu Edit Render Settings Hardware OpenGL
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Hardware OpenGL

Basic Properties

Enhanced OpenGL
Transparency
Shadows
Post Effects
Noises

This is where you enable or disable these effects. More information about these effects can be found here.

Tessellation

Use this option to enable or disable tesellation for the respective objects (see also Viewport Tessellation).

SSAO

Use this option to enable or disable an fast approximation of Ambient Occlusion (see also SSAO).

Reflections

Defines for Hardware OpenGL whether or not reflections should be output. See Reflection Preview for details.

Depth of Field

Defines for Hardware OpenGL whether or not depth of field should be rendered. See Depth of Field for details.

Alternative Shadow Filtering

Enabling this option can help if banding occurs when shadow casting light sources are rendered.

Anti-Aliasing

Depending on the graphics card and driver used, different levels of anti-aliasing are available here.

Supersampling (Brute-Force)

If Transparency is enabled, the OpenGL antialiasing will not work. To make sure that Hardware OpenGL still delivers acceptable results, Supersampling can be used to render the respective sub-pixels. Note that higher values will slow the process down accordingly because the sub-pixels will be rendered per pixel, regardless of any transparency. Why Brute Force? Because rendering is done straightforward without any attempts to save render time. With a setting of 4x4 at 100 x 100 pixels, an image will be rendered internally at a resolution 4 times larger (i.e., 400 x 400) and will in the end be compressed to 100 x 100 via a filter.