Material Manager Material Nodes Individual Assets Generator Landscape Mask
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Landscape Mask

Preview Basic Outputs Landscape Mask

Landscape Mask

 Elevation

Elevation Position [-∞..+∞m]

The masking begins from this point onward – measured based on the object system.

Elevation Transition Range [-∞..+∞m]

This setting can be used to define the elevation range at which point the transition from white to black should occur starting from the defined Elevation Position.

Elevation Turbulence [0..100%]

The brightness transition can be created randomly using a simple turbulence. This percent value defines the intensity of the turbulence added. In addition, the Elevation Wavy Turbulence setting can be used to blend in a wavy turbulence into the gradient.

Elevation Wavy Turbulence [0..100%]

This setting can be used to add turbulence to the mask’s brightness transition. This can be used in conjunction with the simple turbulence defined by the Elevation Turbulence setting. Both turbulences will then be superimposed.

Elevation Turbulence Scale [%]

This setting can be used to scale the turbulences individually along the three spatial axes.

 Slope

Slope Intensity [0..100%]

This percent value defines how the slope of the surfaces should be incorporated with the perpendicular surfaces. The masking of the sloped surfaces will automatically be multiplied with the elevation.

Slope Coverage [0..100%]

This setting can be used to define the degree of slope that should be included in the masking.

 Ridges

Ridges Intensity [0..100%]

Masking can also be done independently of the elevation and slope of the respective shape. The Ridge Intensity setting can be used to automatically place the bright regions of the mask on hard edges, such as on the outer edges of a cube or mountain range.

Ridges Range [-∞..+∞m]

This setting defines the distance from a hard edge that the masking will fade.

 Stratification

Stratification Intensity [0..100%]

Additional structure can be added to the brightness gradients via irregular bands of brightness that run perpendicular to the Y axis. The Stratification Intensity setting defines the strength of this effect.

Stratification Scale [%]

The superimposed bands of brightness in the masking can be scaled individually along the three spatial axes. Their number, thickness and distance from one another within the mask can be defined.

 Global Turbulence

Global Turbulence [0..100%]

These settings can be used to add turbulence to the resulting mask with which all gradients will be multiplied.

Global Turbulence Scale [%]

Here you will find the settings for the size of the global turbulence, which can be scaled along the three spatial axes.

Filter Contrast [0..100%]

This is a contrast value for the brightness gradients that are output.

Seed [0..10000]

The various turbulences are based on a noise calculation and are therefore dependent on this Seed value. Modifying this value will result in a variation of the turbulent structure.