NEW IN R21
Advanced Features ProRender ProRender Nodes Generator Nodes ImageInputs
See File.
See Layer Set.
Attention: The selected alpha channels will be displayed as grayscale images. They do not affect the RGB components of the texture (they don’t mask anything out). Only color components or masks or alpha channels can be extracted.
See MIP, Linear, None at Interpolation.
See Alpha.
See Mode.
See Default Color.
Commands
Reloads the selected texture, e.g., in case it was modified in an external graphics program.
Loads and opens the selected file in the Picture Viewer. Here, it can, for example, then be saved in a different format.
Opens your operating system’s file browser to the location at which the loaded file is saved.
Opens the image file in the editing software defined for this image type.
Animation
These settings can be used to define the playback of a loaded video or image sequence.
See Movie Time.
See Playback Mode.
See Playback Start.
See Playback End.
Image Sequence
Here you will find the settings for image sequences, e.g., for defining the image range that should be used as a video. Since image sequences have no defined number of images per second, this property can be defined here as well.
Start Frame [-2147483648..2147483647]
See Start Frame.
End Frame [-2147483648..2147483647]
See End Frame.
See Frame Rate.
The images will be counted automatically so they are all included in the Start Frame and End Frame settings. The Framerate setting must however be defined manually for images sequences.
Context
Here you can link a local context structure that will apply exclusively to this node.