NEW IN R21

Advanced Features ProRender ProRender Nodes Generator Nodes Image
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Image

Preview Basic Inputs Outputs

Inputs

File

See File.

Layer Set

See Layer Set.

Attention: The selected alpha channels will be displayed as grayscale images. They do not affect the RGB components of the texture (they don’t mask anything out). Only color components or masks or alpha channels can be extracted.

Interpolation

See MIP, Linear, None at Interpolation.

Alpha

See Alpha.

Mode

See Mode.

Default Color

See Default Color.

 Commands

Reload Image

Reloads the selected texture, e.g., in case it was modified in an external graphics program.

Show In Picture Viewer...

Loads and opens the selected file in the Picture Viewer. Here, it can, for example, then be saved in a different format.

Locate Image....

Opens your operating system’s file browser to the location at which the loaded file is saved.

Edit Image...

Opens the image file in the editing software defined for this image type.

 Animation

These settings can be used to define the playback of a loaded video or image sequence.

Movie Time

See Movie Time.

Playback Mode

See Playback Mode.

Playback Start

See Playback Start.

Playback End

See Playback End.

 Image Sequence

Here you will find the settings for image sequences, e.g., for defining the image range that should be used as a video. Since image sequences have no defined number of images per second, this property can be defined here as well.

Start Frame [-2147483648..2147483647]

See Start Frame.

End Frame [-2147483648..2147483647]

See End Frame.

Frame Rate [-∞..+∞]

See Frame Rate.

Calculate

The images will be counted automatically so they are all included in the Start Frame and End Frame settings. The Framerate setting must however be defined manually for images sequences.

 Context

UV

Here you can link a local context structure that will apply exclusively to this node.