Material Manager Material Nodes Individual Assets Math Mix
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Mix

Preview Basic Inputs Outputs

Inputs

Data Type

Here you can select the data type for the inputs you want to mix. The Node’s result will also assume this data type.

You can select from Float for simple numeric values as well as various vector formats for Color (Color), ColorA (color with alpha channel), Vector3D, Vector and Vector4D.

Input 1 [-∞..+∞]
Input 2 [-∞..+∞]

Imagine these values as minimum and maximum and you want to mix them as a percentage. A Blend Factor of 0% will pass the value of Input 1 to the Node’s output. A Blend Factor of 100% will pass on the value of Input 2. All percentage values in-between will pass on a corresponding blended value of Input 1 and Input 2. Since percentage values of less than 0% and in excess of 100% can be applied, values outside of the range between Input 1 and Input 2 can be interpolated.

Blend Factor [-∞00..+∞00%]

With percentage values between 0% and 100%, results between Input 1 and Input 2 can be interpolated. . Since percentage values of less than 0% and in excess of 100% can be applied, values outside of the range between Input 1 and Input 2 can be interpolated.