Material Manager Material Nodes Individual Assets Math Compose Matrix
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Compose Matrix

Preview Basic Inputs Outputs

Inputs

Translation [XYZ m]

This is the position that the object should have.

Scale [XYZ ]

This vector defines the object’s size and therewith its length of the three axis vector sin the object system.

Rotation [HPB °]

These three angles define the spatial position of the object axes. Use the Rotation Order setting to define if Local or Global angles should be used and the order in which the axes should be transferred to the object matrix.

Rotation Order

The order in which the rotational angles are applied affects the object’s final position. This is what the various options in the Rotation Order setting are for. For the application of the matrix to an object, it makes a difference if the rotation should take place relative to the Global (world axis system) or the Local (relative to a subordinate object) system. If a Local option is selected, the matrix of the object to which the material is assigned will be used as a Parent object.