Material Manager Material Nodes Individual Assets Math Rotation Matrix
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Rotation Matrix

Preview Basic Inputs Outputs

Outputs

Result

The resulting matrix will be output here. The translation component or position of this matrix is generally 0, 0, 0. The size of the matrix also reflects the default size of 1, 1, 1.