Material Manager Material Nodes Individual Assets Math Transform Vector
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Transform Vector

Preview Basic Inputs Outputs

Inputs

Operation

Here you can select the vector type:

Matrix

Here you can, as a rule, link an object’s matrix in order to convert local directions or positions into global vectors. If you want to calculate in the other direction, i.e., convert global vectors into an object’s axis system, the object’s matrix must be inverted prior to application. To do so, link the Inverse Matrix Node to the Transform Matrix Node’s Matrix input.

Vector [XYZ ]

Here you can define the vector to be converted.