Animate
In this tab you can specify expressions that should be enabled only when the Character object is in Animate mode. The Animate tab is very similar to the Expressions group found in the Adjustments tab but tags listed here will be disabled during the Build and Adjust stages. This is useful for things like IK Dynamics, which could cause issues if evaluated when building and adjusting a rig. By putting the IK Dynamics tag into the Animate tab's list, the tag won't become active until the Character object is in Animate mode, making the process of building and adjusting the rig much easier.
Drag & drop any tags you wish to have disabled until you enter Animate mode in the Character object. Clicking the green check to the right of each tag will change the icon to a red check and cause the tag to be disabled in all cases – even when the Character object is in Animate mode.
When right-clicking in the objects list, you can access a contextual menu.
Use this command to enter a picking session. When in a pick session, you can click on any objects either in the viewport or Object Manager to add them to the list automatically. Press the
This command (or alternatively pressing the
Selects the highlighted object(s) in the Object Manager.
Removes the highlighted objects from the list.
Removes all objects from the list.