Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Bevel Tool
Tool Option Polygon Extrusion Shaping Topology ToolBevel Tool
What you should know first: The all-new Bevel tool has very little in common with the old tool - and leaves almost nothing more to be desired! Bevel turns harsh edges and corners into flattened, rounded, soft elements.
The various component modes produce the following results:
Bevel works differently in each component mode. What the Bevel tool can do with points, edges and polygons is explained in the description of the individual settings. A taste of possible edge bevels can be seen here:
Various modes for beveling edges.
Use
Note the tool handles’ various icons. The Bevel tool has a two-level interactivity integrated into it that works as follows:
- First, click and drag in the Viewport to bevel the selected elements (only Offset will be modified interactively). Release the mouse button.
- In the next step, you can now interactively modify the tool’s Offset and Depth settings by clicking and dragging on the corresponding colored handles.
There are basically 3 white tool handles available in Use Edge mode (other modes are similar) that are displayed in the Viewport:
- Those on both outer edges created by the Offset value from the original edge (Edge Offset Handle).
- Those on the new edge profiles that lie perpendicular to the previously described handles, which can be used to adjust the Depth (Edge Depth Handles).
- The polygon handle that is only visible in Use Polygon mode that is used to adjust the Extrusion
The following special features are available when in Use Polygon mode:
- If a white polygon edge is grabbed, Offset and Extrusion can be adjusted separately by dragging the mouse horizonally and vertically, respectively.
- If a polygon surface is grabbed, Offset and Extrusion can be adjusted simultaneously and proportionally to one another when the mouse is dragged.
- You can bevel interactively by pressing the LMB+ one of the following keys (move the mouse left or right in an empty region of the Viewport):
- Ctrl/Cmd: Extrusion will be varied (only in Use Polygon mode)- Shift: Offset will be varied
- no key: Offset and Extrusion will be varied simultaneously
The following special features are available when in Use Edge mode:
- Ctrl/Cmd+click on a white edge lets you make sub-selections (Ctrl/Cmd+click again to deselect; click on empty region to deselect all), which lets you define Offset separately for the sub-selected edges (either using the mouse or directly in the Attribute Manager’s Offset setting):
Use sub-selection to define different Offset to individual edges without having to leave the tool to make a new selection. You can also set values for individual edges separately without making sub-selections by pressing the Ctrl/Cmd key.
- If a sub-selection has been made and you select another white edge (with a different Offset value) using the Ctrl/Cmd key, both offset profiles will be modified proportionally - not by the same value.