Trapcode Particular

Physics Simulations group

Until somewhat recently, Particular's Physics controls were built as emulations wherein particles moved about but remained on their original path. Rendering was quick, but results could look unnatural.

With a redesigned physics engine, Particular now provides much more realism while still offering creative control. Physics Simulations offer Flocking and swarming behaviors such as Attract, Separate, Align, and Meander. Particles can be attracted to a Target position or set up Predator/Prey relationships between systems. You can run realistic fluid simulations using the Dynamic Fluids ™ physics engine and enjoy updates to Bounce, including the ability to use it in tandem with forces like Wind.


Bounce with animated Wind and Air Turbulence.

Bounce

The Bounce model makes particles bounce on layers in the composition. Read more on the Bounce group page.

Meander

Meander controls the independent wandering of each particle. Read more on the Meander group page.

Flocking

Flocking adds an ordered motion to a group of particles, controlling how they interact with each other. Read more on the Flocking group page.

Fluid

The Fluid model makes particles behave as a liquid, with options to add buoyancy, swirls, and vortex forces. Read more on the Fluid group page.