The Add Tool

This tool makes it easier to add and place individual instances of an object selected in the Asset Library. Activating the Add Tool automatically opens the Asset Library on the left-hand side if it was still closed. Simply select the object you want to add to your scene from the Library by clicking once on its preview image, then move the mouse pointer over the viewport.

If the selected asset has never been used before, it must first be downloaded from the cloud, which may take a few seconds depending on the complexity of the element. The asset object will then appear directly at the mouse pointer and can be added with every left-click of the mouse.

Note:

If you just want to add one copy of an asset instead, you can simply double-click on the corresponding object in the Library and then use the Move Tool to place and it in the viewport.


Quick Navigation



Add Tool Settings

Adding one Asset Object to the Scene

If you only want to place a single instance of an asset from the Library in the scene, simply double-click on the corresponding preview image in the Assets Library. The currently active tool is irrelevant. By default, the loaded asset appears at the origin of the global world system, i.e., at position 0,0,0. The final placement can then be made using the Move Tool, for example. This tool also offers automatic placement and alignment relative to other elements in the scene.

Adding multiple Object Instances to the Scene

If you need to quickly create and place many copies of an asset, the Scatter Brush Tool or Surface Scatter Tool is ideal. These tools allow you to cover large areas with individual pebbles or tufts of grass, for example, without having to place each element individually.
You can even select multiple assets at the same time and place them in random variations.