Settings
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
The unit at the right in turn defines how upon
- Import the numerical value saved in the file is converted to the current Cinema 4D unit. Example: if an X value of 1 is saved in the file and you define Feet, the X value will be converted to 30.48 cm in Cinema 4D (if centimeters are defined by default in Cinema 4D).
- Export numerical values are saved in the file. Example: an X value is set to 100 cm in Cinema 4D. If you define Feet for export, the exported file will save a numerical value of 3.281 (1 meter = 3.281 feet).
More information about units and scaling can be found in the Project Scale section.
Select here how subdivision surfaces should be imported. The following options are available:
- No SDS Object: Only the cage objects are imported.
- No Creases and Corners: SDS objects are imported without weighting.
- Creases and Corners: SDS objects with weightings are imported.
Define here how splines should be imported. The following options are available
- None: No splines are imported.
- As Splines Only: All splines ("curves") contained in the file are imported as Cinema 4D splines.
- As Hair if Possible: Certain spline types ("curves" with more than 3 segments and the same number of segments) are imported as hair objects.
Here you can define how points declared as "Points" in the Alembic file (these can be particles or special point clouds) should be imported:
- None: there is no import.
- As Particle Geometry: Points are used as particle geometry (Thinking Particles; please note: Max. Particles in the Thinking Particles settings ).
- As Polygon Object: Points are imported as points of a polygon object (but without polygons).
- As Particle Group: Points are imported as a particle group. Particle groups can be used anywhere where point quantities work (e.g., in volume generators, as Pyro-emitters, etc.). You can find out what you can do with it here.
If Cinema 4D finds instances within the Alembic file, you can select here how Cinema 4D imports them (see also Instances).
The activated option imports cameras contained in the Alembic file into the type defined at Target (e.g., Redshift camera).