Import/Export

In the following export filters, wherever you can define a maximum texture format, the maximum will apply to the longest side of a texture. The shorter side will be scaled proportionally.
Data can be opened in the following way for all import formats:

Whenever a foreign format is opened in one of these ways, the corresponding import dialog will appear automatically. Its default settings can be predefined via the various entries in the Import/Export group of the Preferences menu.

2024

Target

When importing external scenes, you can decide globally for which renderer they should be loaded into Cinema 4D.
In addition to switching the render presets to the corresponding renderer, these scene elements will then be loaded or converted specifically for the renderer - provided the corresponding formats also support this. This applies in particular to:

By default, Cinema 4D supports the old renderers (standard/physical renderer) and, of course, the default Redshift renderer.
Cinema generates the following for the following selections:


Here is an import from an FBX file in which textures and material settings (via the Imported parameters Node) are fed into a Redshift standard material.

If you have installed other renderers, these can also be listed here.

Note: If you want to add or delete Node spaces (e.g. Octane, Arnold), you may have to make this setting again
2024

Color Management

The handling of the color values from the various sources, during display in the viewport, rendering and saving, is affected by the Color Management that you can define in the Project Settings. You can find the relevant information here. A basic introduction to the topic can also be found here.
When importing external data, various presettings for this Color Management can be made automatically. The following modes are available for this purpose:

Show Dialog

Activate this option if you always want the corresponding dialog to be displayed when importing/exporting. Any changes made in the dialog will always be adopted as the default setting.

If this option is deactivated, the dialog will be suppressed and will use the properties defined in the default settings.
The described behavior can be temporarily reversed by pressing the Alt key (while clicking the open/save button of the file selection dialog).

Merge on Drag & Drop

This option allows you to define what happens to files that you drag and drop into Cinema 4D:

If you press the Shift key when you drop the file (i.e. release the mouse button), the behavior just described will be temporarily reversed.


2024

Some minor innovations in R2024

The following minor innovations were made in R2024:


2024

Verify Scripts

Imported files can also contain Python code that can be executed in the form of a Python tag or Python Generator object, for example. If such scripts come from sources that you do not know, they could theoretically also conceal faulty or - in the worst case - destructive functions. This setting gives you the option of searching for Python elements when loading a file and then aborting the loading process if necessary, thus preventing the code from being executed.

Note: Please note that Python code executed by C++ Plug-ins cannot be captured by this mechanism. Similarly, scripts installed by the user cannot be checked. The verification of a Python plug-in must be provided by the manufacturer of the plug-in. If in doubt, check with the manufacturer of your plug-in or script whether it also supports verification.

The following options are available:

Flush data

If you use Verify Scripts Once, a list of open files will be created in which it is noted whether a file should be opened normally or prevented from loading. If you want to clear this list, press this button.