NEW IN R21

Advanced Features ProRender ProRender Nodes Context Nodes Get Context
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Get Context

Preview Basic Outputs

Outputs

UV [XYZ ]

Here you will find the material’s current projection on the surface and its UV coordinates.

Position [XYZ ]

Here, the position of the currently rendered location on the surface is output in global coordinates.

Shading Normal [XYZ ]

This is the final Normal direction at the currently rendered point, as it results from the evaluation of the Normal Map and the Phong or Normal tag.

Geometry Normal [XYZ ]

Here you will find the initial Normal direction, as it results from the polygon’s position.

Ray Direction [XYZ ]

This is the standardized direction from which the render ray reaches the currently rendered point.

Local Position [XYZ ]

This is the currently sampled surface position in the local coordinates of the rendered object.

Local Normal [XYZ ]

These are the local surface Normals at the currently sampled position on the surface.

Parent Position [XYZ ]

If the rendered object is a render instance or a multi-instance, the sample position in accordance with the global position on the original object will be output here.

Parent Normal [XYZ ]

If the rendered object is a render instance or a multi-instance, the sample position in accordance with the global Normals on the original object will be output here.

Object Position [XYZ ]

Here, the global position of the currently rendered object will be output.

Object Color

Each rendered object is assigned a random color, which is output here.

Object Group ID

An individual color value that can be assigned via a Compositing tag (ProRender tab).

Object ID

Each object in the scene is assigned a unique number that can be queried here.

Material ID

Each material has a unique number in Cinema 4D that can be queried here.

Polygon ID

All of a polygon’s objects are numbered sequentially. Here you can query the number of the polygon currently being sampled.

Ray Depth [-2147483648..2147483647]

Here the current sample depth of the sample’s calculation is output.