NEW IN R21
Advanced Features ProRender ProRender Nodes Context Nodes UV DistorterInputs
Using this vector you can define the directon of movement and also the intensity of the movement of the distortion. The X component of the linked vector is responsible for the movement in the U direction. The Y component of the vector is used to define the movement in the V direction. The W coordinate can be moved using the vector’s Z component. This can, for example, be helpful when creating three-dimensional noise structures that also use a W component.
A simple multiplication value for the linked Direction vector.
See Center.
Context
This input is optional and can be used to input custom UV coordinates that should serve as a basis for the node. Otherwise the node will automatically use the texture coordinates supplied by the Texture tag.