NEW IN R21

Advanced Features ProRender ProRender Nodes Context Nodes UV Reprojection
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Reprojection

Preview Basic Inputs Outputs

Inputs

Mode

Here you can define the pattern in which the UV coordinates should be distorted:

Corners [-2147483648..2147483647]

Here you can define the number of rotation segments for the N-Angle mode.

Rotation [-5729577951308232523776..5729577951308232523776°]

Rotation angle around the texture tile’s center point.

Repeat

Option for defining the number of repetitions within the texture tile.

Repetitions [-∞..+∞]

Number of repetitions within the texture tile along the V coordinates.

Mirror

Option for alternating mirroring of the repetitions along the V coordinates.

Flip

Inverts the direction of the Va axis in the projection.

 Context

UV

This input is optional and can be used to input custom UV coordinates that should serve as a basis for the node. Otherwise the node will automatically use the texture coordinates supplied by the Texture tag.