Basic Features Material Manager Extensions Channel Shaders Cloud Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Cloud Shader

Basic Shader

Shader Properties

Color

The gradient determines the color of the clouds.

U Frequency [0..+∞]
V Frequency [0..+∞]
Level [0..100%]

U Frequency and V Frequency determine the fineness and shape of the structure. Thus U=1 and V=2 results in rather regular cloud structures, U=1 and V=0.25 gives rather rectangular clouds and the higher the value, the finer (less wispy) the clouds appear.

Compatibility Mode

The Compatibility Mode option ensures that scenes loaded from older versions of Cinema 4D using this shader look the same.

To create Cirrus-like clouds, use different values for U and V, such as 0.25 and 1 respectively.