Basic Features Material Manager Extensions Channel Shaders Fire Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Fire Shader

Basic Shader

Shader Properties

Color

The gradient determines the color of the fire.

U Frequency [0..+∞]
V Frequency [0..+∞]

U Frequency and V Frequency determine the fineness of the structure. Thus U=1 and V=1 results in regular flames, U=1 and V=0.25 gives rather elongated flames.

T Frequency [0..+∞]

T Frequency affects the speed of the flicker, i.e., how quickly the flames change — the higher the value, the faster the flicker.

Turbulence [0..+∞]

Turbulence determines how violently the flames break up in a notional wind. A setting of 2 doubles the wind; a setting of 0 suppresses all wind.

The wall of flame stretches infinitely in the U direction. Good flame materials can be created by using this shader both in the Alpha channel and the Transparency channel.