Basic Features Material Manager Extensions Volumetric Shaders Mabel Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Mabel Shader

Basic Veining Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotropy A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotropy B Illumination Assign

Veining

The veining channel controls the size and mixing of the two vein surfaces. You also can change the relative color variance and turbulence of the veins as well. There is only one veining group that is shared by both surfaces.

This group of parameters contains attributes of the veining function. The function is basically an alternating gradient on the Y axis that can be perturbed using a noise function.

Seed [-2147483648..2147483647]

This value influences the noise dispersion for Noise Shaders. Different Start Values will result in different noise dispersions.

Veining Turbulence

Noise function used to perturb the veins (look up noise types).

Veining Stirring [0..+∞%]

Amount of distortion applied to the veins.

Veining Scale [0..100%]

The scale of the stirring noise function.

Veining Octaves [0..20]

Octaves of fractal detail used in the stirring function.

Veining Size [0..100%]

Size of the veins (Surface1) to the body (Surface 2).

Veining Contrast [-100..100%]

Contrast applied to the veins to make them blend smoothly or separate distinctly.

Variance Turbulence

Noise function used to vary the veining.

Variance Amplitude [0..+∞%]

Amount of variance applied to the veins.

Variance Octaves [0..20]

Octaves of fractal detail used in the variance function.

Variance Scale [0..100%]

The scale of the variance function.

Variance Contrast [-100..100%]

Contrast applied to the variance noise.