Shader Properties
Color between the tiles.
Tiles Color 1
Tiles Color 2
Tiles Color 3
The colors to be used for tiles.
This is the pattern type.
Grout width as a percentage of the tile.
Width of the tile bevel as a percentage of the tile inside the grout.
If enabled, the bevel has a smooth step applied, if not then the bevel is linear.
If activated the tile color becomes a random mix of the three tile colors.
Orientation of the tile pattern in U or V.
Scaling of the tile pattern.
Scaling in the U direction.
Scaling in the V direction.
Scaling radially for the patterns that are radial-based, such as radial lines.
This setting allows you to rotate the pattern about its center point where this makes sense, such as with radial lines or spirals.
Delta is a scaling factor to use in sampling the texture for evaluating the slope to be used in the bump channel. This allows you to get very sharp bump with minute detail that is not possible with the standard bump delta.
Seed [-2147483648..2147483647]
This value affects random dispersion of the Pattern parameter’s Random mode.